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I’m on a Boat! Running Sea-Faring, Space-Faring and Other Ship-Based RPG Campaigns

When you take your RPG campaign to the high seas (or under the seas, outer space or anywhere else they need a ship to survive), all bets are off. Sure, you could run it like any land-based campaign using the ship for fast travel, but is that really what a ship-based campaign is all about? … Read more

Dragons: Why We Love Them and How We Run Them

Dragons are to D&D what Jerry West is to the NBA: The Logo. They’re the monsters so iconic that they’re literally part of the name. No other fantasy property has done as much or gained as much from its dragons. So, when you decide to put a dragon in your campaign, you know it has … Read more

How to Bring WrestleMania to Barovia: DM Dave’s Curse of Strahd Goes WAY Off Book With a Homebrew Wrestling PPV

Sometimes you want to change the game up completely, even if it’s just for the night. Maybe you want to have a night of gambling games, a carnival with an archery contest, a little football, or, like DM Dave’s Barovia, a werewolf wrestling match to put the WWE to shame! When you have that urge, … Read more

Strange D&D Homebrew: Knowing When, Where and How to Make Your RPG Campaign Weird Without Losing Your Players

DMs have some crazy ideas. And deep down, there’s nothing most of us want to do more than unleash those ideas on our unsuspecting players. The party is rolling along a totally normal campaign in a non-descript fantasy world, and suddenly, you’ve dropped a giant, soul-eating, boon-granting, Lovecraftian spaghetti monster into the center of it … Read more

When DMs Go to War: How to Run Mass Combat in D&D (and similar RPGs) and Not Bore Your Players

Most DMs come to a point in their campaigns where they want to run The Big Battle. We’re not talking the players vs. a few Balors, but a real war: Storming the beaches of a fantasy Normandy, the Siege of Winterfell, the Battle of Pelennor Fields from Lord of the Rings. But when you go … Read more

When Your Game Goes Hollywood: How to Adapt Jurassic Park, Jumanji, and Any Other Movie Into an RPG Adventure or Campaign

Lots of DMs draw inspiration from their favorite movies. But adapting a movie to your game isn’t always as easy as it sounds. Can you really use D&D, where the PCs are super-powered, to create Jurassic Park, where most of the characters are lunch? How do you capture the magic of Lord of the Rings … Read more

Surrender Like a Boss: When RPG Monsters and NPCs Should Give Up and How to Get PCs to Accept Their Submission

Sometimes the best stories play out after defeat, but to get to them, bad guys need to occasionally survive the fight. It’s not always so easy to recognize when it’s time to pull back and have the monsters or villains run away or surrender to the PCs, and it can be even harder to get … Read more

21 Tips to Master D&D Combat: How to Run RPG Fights That Balance Fun, Challenge and Time Investment

Combat is such a central part of D&D 5E, but it’s also a part of the game that can take forever! And not all players are down for a 4-hour fight every game session. What can the DM do to keep the fights fun for everyone, even if some players in the party want fast … Read more

Powering Up! Bringing D&D Monsters, Villains and Campaigns Up to Your Party’s Level

Whether you’re playing a book Dungeons & Dragons campaign or just have big plans for a couple uglies in the Monster Manual, there’s a level window where your PCs will have a good, balanced encounter with those threats. But what do you do when the party isn’t in that window? Maybe through the course of … Read more

13 Tips for DMing Across the Multiverse: How to Bring Different RPG Genres to Life, From Fantasy to Steampunk, Intrigue, Horror and More

Dungeons & Dragons gives most DMs a good idea of how to start running high fantasy games, but where do you go from there? Or if you started with another genre of role-playing game, like horror, how do you make a high fantasy game feel alive? What mechanics, details and dungeon master tricks (or GM … Read more