The 3 Wise DMs are all approaching campaign finales: DM Tony’s Journey to Ragnarok, DM Chris’ “Wednesday-Nighters” campaign in our homebrewed world of The Further, and DM Dave’s Dragonlance: Shadow of the Dragon Queen campaign.
Just like the start of a campaign, the end only comes along once. So what should you focus on when your campaign is coming to a climax? What questions should you ask yourself? What do you have to make sure you do? How do you create something that will be talked about for years to come?
In this episode, Tony, Chris, and Dave sit down to continue our discussions from the last two episodes about tying elements of the game together to share their pro tips about designing and executing a great finale that will be the capstone for the game that has gone on for weeks, months, or years!
1:10 3WD is Big in Algeria!
3:40 What do you mean by the end of a “campaign”?
6:40 What has been the Theme of the campaign?
8:05 Lessons learned for your games, good and bad, from the ending of Loki.
12:00 Does a campaign or campaign ending need to be “epic”?
13:45 How our Curse of Strahd campaign really had 2 separate finales.
16:40 Does every character’s story need to be tied up by the end? Does the campaign actually end?
28:25 The story ends when the story ends, whether it’s 10 sessions or 100.
33:10 The pros and cons of running a “Resolutions” session after the finale.
43:00 Final Thoughts.