“What elements would this game need to include to feel complete for a fan of the setting and the story?” That was the question from Forever DM Larry about running a Dragonlance campaign for players that had read the books… which he hasn’t.
In this episode, Tony, Chris, and Dave reveal the best tips they have for running a setting that you’re unfamiliar with while the players are steeped in it, whether it’s Krynn, Middle-Earth, or a Galaxy Far, Far Away.
1:45 Shout out to The Epic Beatles Tribute Band on DM Dave’s recent Norwegian Cruise.
2:50 Our listener question from Forever DM Larry.
5:05 First Tip: Hit the Broad Strokes.
8:25 Second Tip: Take a Cue from the Star Wars Stories.
10:55 Third Tip: Focus on the Fun of the Adventure First.
12:15 Fourth Tip: Set Expectations.
14:00 Fifth Tip: What Source Material are you Using? 190 novels exist in the world of Krynn.
16:15 Sixth Tip: Use Lore and NPCs as Easter Eggs, Let Your Unique Story Flourish.
20:40 Seventh Tip: Know What Notes You Need to Hit.
26:25 Eighth Tip: You’re Always Planning for the Next Session.
29:15 Ninth Tip: Pick the System That Leads to The Most Fun for the Whole Table.
40:15 Final Thoughts.