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Glory Days: 3 Wise DMs Shares the Pros and Cons With Their Return to Basic D&D Through the Old School Renaissance

We’ve talked about it many times on the podcast. We’ve been waiting for a chance to run it. We finally did! DM Dave ran us through an old-school dungeon crawl for our friend Scott’s birthday with the Basic Fantasy Roleplaying RPG. In this episode, Tony, Chris, and Dave review the pros and cons of returning to Basic Moldvay-era D&D with the OSR.

Final verdict: More pros than cons… try it out!

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2:16 D&D meets Call of Cthulhu – Everything Will Kill

You!

4:50 The ease of character creation and how weak that makes

you.

6:50 When Intelligence Mattered! The shift in stats.

8:40 Limited abilities and resources can streamline the play

experience.

10:20 When Fighters were the most boss class.

13:45 The ease of running an adventure, especially the basic

stat block.

16:20 Back when Wizards were just weak, old dudes.

17:00 But… spells were REALLY powerful.

19:45 DM Chris’ biggest con? Dying.

21:00 Constant death works against long-arc stories – options

for dealing with death because we only care about Ned Stark because he lasted

for all of Season 1.

27:50 The soul-crushing experience of old school Experience

Points.

30:00 Our Dragonlance Campaign tangent about making NPCs

matter to the players.

34:40 Basic D&D makes waves of enemy monsters feasible

to run in a single encounter that doesn’t take all night.

38:40 Why go into a dungeon? MAGIC and TREASURE!

40:22 Final Thoughts.

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