Bad sessions. We’ve all dealt with them and we’ll continue to have them periodically. It’s all part of running TTRPGs. But how to you deal with them when they happen? What do you do to salvage the game at the next session? DM Dave offers a question to his fellow Wise DMs regarding a recent session that he felt he could have run better, smoother, better improv. But he got stuck. Hey, it happens.
In this episode, Tony and Chris help Dave talk it out and, in the process, reveal what we all deal with… sometimes, everything just goes south in the game and it isn’t fun. It’s even tougher to deal with when you’ve handled these kinds of issues successfully before. So what are you going to do about it?
2:20 DM Dave gives a high overview of his Melora’s Light campaign that led to the recent game that went awry.
9:25 Disrupting the DMs plans. How new players are great for this.
11:20 Wait, the players just walked straight to the Big Boss? How to deal with it when they walk right up to the front door.
12:35 The forever debate between sandbox and rails.
18:12 It’s important to be honest about how you’re feeling about the game and what is fun for you and your group.
21:05 “Back in the Day” with DM Tony.
24:25 The unlikely team-up with the arch-nemesis.
27:05 Always remember to prep enough for you to feel comfortable improving through anything.
28:22 DM Chris reviews his recent issue with releasing an overpowered weapon and how to properly retcon it. Also, Baghtru.
35:05 There’s always the next session.
42:25 Final Thoughts.