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Surrender Like a Boss: When RPG Monsters and NPCs Should Give Up and How to Get PCs to Accept Their Submission

Sometimes the best stories play out after defeat, but to get to them, bad guys need to occasionally survive the fight. In this episode, Thorin, Tony and Dave roll out their best tricks for using surrender as a storytelling tool, combat hack, and reminder that actions in their RPG worlds have consequences.

Powering Up! Bringing D&D Monsters, Villains and Campaigns Up to Your Party’s Level

Whether you’re playing a book Dungeons & Dragons campaign or just have big plans for a couple uglies in the Monster Manual, there’s a level window where your PCs will have a good, balanced encounter with those threats. But what do you do when the party isn’t in that window?

The Cat’s Paw: Building RPG Villain Schemes That Confound Your Party

A confounding villain scheme can be the thing that brings your campaign to life. It’s even better when you can make multiple villains crisscross and double-cross with the players in the middle trying to catch up. Here’s how to build a truly tangled web of intrigue starring the Kingpin and some of Marvel’s competing heavy hitters.

Build a Better RPG Villain in 5 Easy Steps

They say the clothes make the man, but the villain makes the campaign. It has to be something your players love to hate – but also love to learn more about. A good big bad evil guy (BBEG) is a balancing act of depth and destruction. Here are 5 things I make sure to understand about my villain and what it’s going to do before the party confronts it.

15 Tips for Running RPG Villains: Playing BBEGs Your PCs Will Love to Hate

How do you make sure your BBEG is epic like Darth Vader and not a sniveling mama’s boy like Joss Whedon’s Steppenwolf? The 3 Wise DMs dig into their process for creating villains that are worthy of the title, from concept to motivation to final confrontation.

3 Tips for RPG Villains Your Players Will Love to Hate

Heroes are defined by their villains. But what really makes a villain worthy of such greatness? Here are 3 tips to help knock your villains out of the park! (Before your players literally knock them out of the park.)