fbpx

What Makes a Good TTRPG System?

Playing a TTRPG is an incredibly subjective experience, almost like a Rorschach test. With this in mind, I wanted to shift our perspective from the system and edition wars that populate so many social media feeds to something much more basic: What makes a TTRPG in the first place and what could we learn from that to improve our enjoyment of all our games (instead of firing shots at someone else’s fun)?

9 Things D&D 5E Does Really Well, and 10 Things It Doesn’t

How we lean in to the best of D&D 5E while adjusting and homebrewing its role-playing game mechanics to fit the campaign styles they run.

6 Components You Need To Make Great RPG Adventures

Even if you're an improv DM, taking some time to build real adventures can improve your RPG game.

You campaign may be all about your player’s characters’ “adventures,” but designing and running specific, self-contained adventures is about more than just stringing a few encounters together. Here’s why it matters and 6 tips that will help you build adventures that are worthy of the name.

Adventure Time: 15 Tips to Build and DM Great Adventures

The Feeling of Embarking on a DnD Adventure

Role-playing games, at their heart, are all about adventure! But are the stories you’re telling and sessions you’re building really creating “an adventure” your players will enjoy? How do you build focused, engaging, self-contained quests that span 3-6 sessions (roughly) with a tight theme, clear goals, fun ways to achieve them, and satisfying rewards at the end?

9 Killer Monster Combos for D&D 5E – Use With Caution!

KIller combos can get out of hand quickly if you're not careful.

We talked about some of our favorite monster combos in giving out “wisest” answers to the 7 Questions Dungeon Masters Ask. But we came away feeling like those barely scratched the surface. So I reached back to my InQuest Magazine days and went digging for monster combos like they were Magic cards. While I didn’t find any Channel-Fireballs, here are 9 monster combos for D&D 5E that will give your players a lot to think about.

7 Questions Dungeon Masters Ask and Our ‘Wisest’ Answers

How do you handle a TPK? How do you get players to do their homework? What are some good D&D 5E monster combos? From Facebook to Twitter to the 3WiseDMs.com website, these are the top Dungeon Master questions listeners have asked the wise guys at 3WD.

Stealing Smart: 5 Tips For Any New DM

Because of the breadth of skills required to do it well, running a TTRPG is one of the most fun, exhilarating, demanding and creative hobbies a person can pursue. So how does one begin on this journey? I would recommend you take a look at these 5 handy tips!

39 Tips for New Dungeon Masters — and a Few for Veteran DMs, Too

New to being a dungeon master or game master and not sure how to get better? Here are 39 things the 3 Wise DMs wish they knew when they started running role-playing games.

The Holy Grail: Making Your Epic & Crazy DM Ideas Work in a Game

Let me start with a warning: I am, and have always been, a DM who wants the party to do crazy, super, heroic things like they are living out scenes from mythology. With that said, let me tell you the tale of Sir Thomas & the Quest for the Holy Grail, and how a truly epic adventure played out in one of my games.

Is Faster Leveling Better?

Of course players want to level up just about as fast as they can, but does that lead to a better, more fun game? Our recent experience shows it might. Here’s what we’re seeing, and some ideas about how to optimize level pace in your games.