The Tao of D&D Encounters: How We Build Fights That Fit Our Games
The encounter is the heartbeat of most D&D games, especially in 5E. Here’s how we work to make them fun in our games, and what we do when they go wrong.
The encounter is the heartbeat of most D&D games, especially in 5E. Here’s how we work to make them fun in our games, and what we do when they go wrong.
How much do the 3 Wise DMs plan to get done, and how do they get games back on track when things bog down?
The 3 Wise DMs talk about their own problems with continuity and verisimilitude, when it becomes a problem, and how they manage those issues and the players they effect.
In this episode, the 3 Wise DMs talk about what’s happening, why it’s about time, and how hackneyed racial stereotypes don’t belong in your fantasy world any more than they do the real one.
Nothing kills a Dungeons & Dragons 5E game faster than combat becoming a bore. And nothing makes combat more boring than long turns, people not knowing who’s up next, and, the worst, a DM who takes longer to move his monsters than the party takes to kill them. The combat slog can turn into Artax … Read more