9 Things D&D 5E Does Really Well, and 10 Things It Doesn’t
How we lean in to the best of D&D 5E while adjusting and homebrewing its role-playing game mechanics to fit the campaign styles they run.
How we lean in to the best of D&D 5E while adjusting and homebrewing its role-playing game mechanics to fit the campaign styles they run.
The encounter is the heartbeat of most D&D games, especially in 5E. Here’s how we work to make them fun in our games, and what we do when they go wrong.
The D&D dungeon master is expected to be the storyteller, referee, manager, entertainer and more. But is that stuff any fun? And what do you do when it isn’t?
The 3 Wise DMs talk about their own problems with continuity and verisimilitude, when it becomes a problem, and how they manage those issues and the players they effect.