When Crits Go Wrong: The Critical Hit/Miss Table That Nearly Destroyed Our Game
If you’ve listened to a few episodes of the podcast, you’ve no doubt heard us talk about the critical miss rule that wiped out half a party. To follow up on this week’s episode about Rolling the Dice, here’s how the old Penndel Critical Hit System worked, where it eventually went wrong, and how I think you could still save it (for any D&D edition) by making some tweaks.