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3 Ways to Design RPG Campaigns: Railroad vs. Open World vs. Dave

Is it better to put players on the train through your tight, entertaining story, or create a reactive world for them wander around at their leisure? In this episode, Thorin, Tony and Dave talk about how they build their campaigns, from what they want to accomplish to how they prepare week to week. Along they’ll way, we’ll look at how the different styles affect the players and their game experience. And we’ll discuss whether or not, in the end, they’re really all that different?

3 Ways to Tell RPG Stories: Tips for Designing Campaigns and Long-Form Storytelling

Whether you have an epic story to tell or just hope your new campaign survives week-to-week, mastering long-form storytelling is an essential part of being a Dungeon Master or game master in any game system. And it’s not easy. Listen to this week’s episode to hear how Thorin, Tony and Dave try (and sometimes fail) to tell stories that players remember in their different styles of games.