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When Your Game Goes Hollywood: How to Adapt Jurassic Park, Jumanji, and Any Other Movie Into an RPG Adventure or Campaign

campaigns, including how it can go wrong, choosing the right system, and understanding the details your players will identify with.

A Halloween Adventure in Weird NJ – Part Two: The Pain Witch

When we left our heroes, they had found their party member to be missing, possibly kidnapped, by the group known only as “The 13.” Hot on the trail of their compatriot, with the help of the mysterious Visitor, our brave adventurers found themselves transported into a modern-day fairy-tale in Harbor City and their strange City Hall, a former amusement park known as “Storybook Land.” Prepare yourselves for the conclusion of this 2-night Halloween adventure as we travel into the weird, terrifying and true tales of The Black Pines!

A Halloween Adventure in Weird NJ – Part One

In our most recent episode, we discussed crazy stunts that our players have pulled on us – things above and beyond what I call “just D&D.” And I talked in-depth about the short, multi-night adventure that I took a group through years ago. An adventure that took our heroes to the terrifying wilds of “Weird New Jersey.”

6 Components You Need To Make Great RPG Adventures

Even if you're an improv DM, taking some time to build real adventures can improve your RPG game.

You campaign may be all about your player’s characters’ “adventures,” but designing and running specific, self-contained adventures is about more than just stringing a few encounters together. Here’s why it matters and 6 tips that will help you build adventures that are worthy of the name.