Summer Holiday
3 Wise DMs is taking a little summer Hiatus for 4th of July. We’ll be back with new content next week.
3 Wise DMs is taking a little summer Hiatus for 4th of July. We’ll be back with new content next week.
Every DM and GM puts together their campaign to have fun with their players. You want everyone to have a good time. But by chasing that goal too hard, many DMs take all the pressure and responsibility for the players having a good time on themselves, and they lose site of running a game they’ll have fun DMing. This is the problem of the servant DM. If you’re not careful, it can be the fastest path to DM burnout, and even falling out with your players in real life.
One of the best new mechanics in Dungeons and Dragons 5E is the advantage/disadvantage system. It’s simple, elegant and we’ve played several other games that have blatantly stolen it. We think it’s here to stay. But the decision of when to apply discretionary advantage and disadvantage falls on the DM, and the many mechanical ways players have to get advantage themselves sometimes conflict with the DM’s intent when awarding advantage. In this episode, hear how Thorin, Tony and Dave handle advantage and disadvantage along with plus and minus modifiers in their games along with plenty of examples from our gaming history (including the time a PC talked the DM into letting him one-shot the BBEG at 3rd level when they caught the guy simply walking across the road).
Some characters excel while marching to the beat of their own drum but not so much when in a group. The problem is, generally speaking, that D&D is a collaborative game. So, that lone wolf will need to learn to hunt in a pack. This is why we’ve put together a list of tips to help your group of adventurers work more effectively together during whatever path their choices and story takes them on.
Would you allow a player to bring a pregnant PC into your game? That’s the question listener Joel brings to us for this episode. And while at first, it caught us off-guard, we realized this doesn’t need to be a deal-breaker. In fact, not many PC backstory requests need to be a deal-breaker. It all depends on how you implement them in your fantasy game.
Here at 3WD, it has been our mission to provide DM’s everywhere with content to help them improve both their gaming experience and the experience for all involved. One hundred episodes later, the time flew by, and a lot of ground was covered. Through all the jokes and stories shared, we hope some solid advice was given that you could take back to your groups and use. Building on our 100th Episode Podcast, here’s a deeper dive into some of my most valuable takeaways from the past 100 episodes and the games we played during them.
What are the most important things every dungeon master (or game master) needs to know? In the 100th episode of 3 Wise DMs, Thorin, Tony and Dave run down the biggest things they’ve learned about running RPGs from Dungeons and Dragons to Marvel to Call of Cthulhu over two years of intensive gaming and discussion on this podcast.
The world you set your campaign in has just as much impact on the tone, story and overall fun of your game as the players you choose to play in it. But which campaign worlds are the best, most fun, and most inspiring? On that, the 3 Wise DMs each have their own ideas. So this article breaks down our 6 favorite campaign worlds, 2 per DM, and why we love them. It’s a lot of Dungeons and Dragons material, but not all of it.
There are a lot of pros and cons for using boxed settings and creating your own settings, and the 3 Wise DMs dabble in both in their own ways. Here’s what Thorin, Tony and Dave think of using pre-made settings, what makes a good setting, how they make them their own and how they pull elements of existing settings into their homebrew settings, too.
About a year ago, we released a list of magical items that had been homebrewed for our Storm King’s Thunder campaign. Since then, we have been busy crafting new, over-the top-items that are intended to allow players to go above and beyond the norm without tossing the game into a dumpster and setting it on fire. With that said, we just created a new magical item that is a little more than just extra. In fact, it is easily the most complex magical item any of us have created. So, without further ado, we present to you the Wand of Wondrous Chaos – a super-charged version of one of the game’s already most audacious magical items: the Wand of Wonder.