A Thief in the Night: Building a D&D 5e Rogue in Boomtown

We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.

Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.

In this episode, Tony, Chris, and Dave sit down to discuss what a Rogue would look like in our Boomtown campaign setting.  We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!

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3:03 What do we call the class? Rogue, Thief, Outlaw, Bandit?

3:55 Wait, what is this character’s name?

4:35 DM Tony comes up with an interesting change for Saving Throw proficiencies.

8:50 DM Chris comes through with John “Maverick” East!

9:45 John East’s stat roll out.

11:40 The idea of bringing in Unarmored Defense into the world for everyone.

14:30 What are his stats? A 6 in Wisdom?!?

20:25 We put our customizable Saving Throw proficiencies into play.

21:50 Maverick’s skills.

25:00 What equipment and weaponry does a Rogue start with in Boomtown?

26:00 DM Chris introduces the idea of the demolitions expert.

29:40 We begin discussing the Rogue Features as we level John East up.

33:25 The Rogue Superpower: Sneak Attack.

46:45 Rogue Archetypes.

50:51 Final Thoughts.

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